
The only issue I had with the game was its limited fast travel mechanics and checkpointing system. These are just small touches like letting players respawn all enemies in a region at a higher difficulty or retrieving items that have already been placed in the storage box, but they go a long way to making the game feel more fully realized. There are other, more creative combat options as well, but discovering them is part of the fun.ĭysmantle is remarkable in how attentive it is to some of the smaller details of its design, a trait no doubt born from its initial release in early access on PC.

The tried and true melee options are always available, but there are also throwable weapons that are useful for taking enemies out at a distance. Not only that but there’s an impressive group of variants that all add their own combat mechanics to the fray.įortunately, there’s a wonderful collection of weapons and tools to take enemies out with a variety of strategies.
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These aren’t the slow-moving shufflers of zombie movie fare, though these guys will chase you down with zeal.
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Every upgrade helped me push a little further into the island where even more dangerous enemies were waiting.ĭysmantle has a horrifying collection of mutated humans that were determined to bring my quest to a premature end.

There was something about the loop of spending resources to find more resources that never grew old It always felt like I was making some small amount of progress: like the game was rewarding me for everything I did, no matter how small. Now I could cook dishes that gave me permanent benefits, destroy more durable pieces of the environment, and smash through the island’s monsters with ease.

But Dysmantle is, by design, not a game to be rushed.Īs I leveled up and acquired new, more powerful weapons, the game opened up in a big way. But many of these items can be torn down just yet, and in this way, the opening hours of the game feel a little narrow. Well, specifically about destroying everything around you, then crafting.Įverything in this game can be deconstructed: mailboxes, telephone poles, even the buildings themselves. At its core, though, it’s a game about crafting. Gameplayĭysmantle borrows some of the best elements from just about every genre, melding them into something that feels unique and familiar at the same time. The gradual plot delivery was a highlight of my experience, and I’m eager to go back and find all the collectibles I missed. Picking them up never felt necessary, but finding each new puzzle piece added a bit more color to the world around me. Every radio broadcast features the same robotic voice reciting a different, vaguely threatening message of loyalty and solidarity, while the relics relay the story of the God-king who ruled over the early inhabitants of the island with his mastery of sorcery.ĭysmantle employs this subtle storytelling beautifully, doling it out in bits and pieces throughout the journey. Relics around the island reveal the origins of the island and the settlers who first lived there, while radio broadcasts hint at the cause of the cataclysm that sent the main character into his bunker in the first place.īoth plotlines weave together in an alluring way that makes each discovery feel genuine and exciting. Instead, Dysmantle is more concerned with challenging players to unravel the island’s various mysteries.
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But while this might be how to technically beat the game, it doesn’t offer much narratively to drive the game forward. The central goal is to find a way off the island, which inevitably takes players to every corner of the island in search of rare resources that can be used to power up an escape pod. As far as he can tell, no other humans managed to survive.

The game opens on the main character, a gruff, middle-aged man, emerging from his bunker to find the island he once called home has been overrun with strange mutants. Dysmantle’s story isn’t really the focus of the game, but 10tons has included a fascinating tale nonetheless.
