
By jumping off the payload, Wrecking Ball gains enough height to use Piledriver.If high ground is nearby (such as a staircase), go on top to use Piledriver so that Grappling Claw can be saved and Wrecking Ball can escape immediately.Hit enemies behind an Orisa barrier with Piledriver to make them vulnerable in the air.Enemies are launched into the air, making them easy targets for Quad Cannons.Piledriver: If Wrecking Ball is in the air, he can slam downwards and damage all nearby enemies.Adaptive Shield should not be overestimated and disengaging is still necessary. Despite more enemies generating more shields, Wrecking Ball is much more susceptible to damage.These shields do not give the enemy team ultimate charge, meaning Wrecking Ball can engage without the fear of charging enemy ultimates.Adaptive Shield: Wrecking Ball gains personal shields with additional shields for each nearby enemy.If Wrecking Ball is being frozen by Mei, use Roll to prevent her (or her teammates) from headshotting.While in roll mode, Wrecking Ball has no critical hitbox.He can use this to disengage from a fight. As a ball, Wrecking Ball's default speed is much faster than other heroes.Roll: Wrecking Ball turns into a ball with increased mobility.(However, it can make him vulnerable to stuns or knockback effects.) Wrecking Ball can contest the objective, damage and knock back enemies, and build ultimate charge while doing this.By attaching to a pillar or even the payload, terrain permitting, Wrecking Ball can swing indefinitely.Its short cooldown means Wrecking Ball can engage with it, and then disengage with it.It allows Wrecking Ball to get to the objective far quicker than most heroes in the game.Grappling Claw: Wrecking Ball's mobility ability that enables him to swing.


Lastly, Wrecking Ball has strong area denial by deploying a mine field, which inflict heavy damage to any enemy that comes into detonation range. Should he find himself outnumbered, Wrecking Ball can generate temporary shields to block incoming damage, which increase with the number of enemies nearby. Wrecking Ball's grappling hook allows him to tether to a surface to either gain vertical positioning and acceleration or to inflict contact damage within an area at top speed.

The dual machine guns deployed in walker mode provide a hitscan-ranged attack in exchange for mobility, while ball mode allows Wrecking Ball to damage enemies up close and quickly travel across the battlefield. He can do so at will by switching between walker and ball mode as the situation changes.
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A good Wrecking Ball is excellent at establishing area control, knowing when and how to engage and disengage the enemy to create opportunities for his teammates. However, damage from the mines does not count.Īs an offense-oriented tank hero, Wrecking Ball's greatest strength lies in his high mobility, which he uses to disrupt the enemy team by forcing them out of position and initiating team fights. Wrecking Ball can regain ult charge while Minefield is deployed.Mines emit a high-pitched noise to nearby enemies.Activating Minefield in the air increases the spread.Deploys 15 proximity mines around him, arranged into three rings of 1/6/8 mines.Wrecking Ball passively generates 1% Ult Charge every 3.08 seconds.
